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Jérôme Delacotte
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// vi:ts=4
// ----------------------------------------------------------------------------
// LineWrap - simple demonstration of automatic linewrap functionality
// Created by Bill Perry 2017-05-10
// bperrybap@opensource.billsworld.billandterrie.com
//
// This example code is unlicensed and is released into the public domain
// ----------------------------------------------------------------------------
//
// This sketch is for the Noritake CU-U series VFDs, in native serial mode
//
// Sketch demonstrates hd44780 library automatic line wrapping functionality.
//
// Background:
// hd44780 LCDs do not use linear continuous memory for the characters
// on the lines on the display.
// This means that simply sending continuous characters to the
// display will not fill lines and wrap appropriately as might be expected.
// The hd44780 library solves this issue by adding a line wrapping capability
// in s/w that can be enabled & disabled.
// This allows the host to send characters to the display continuously and they
// will wrap to the next lower line when the end of the visible line has been
// reached. When on the bottom line it will wrap back to the top line.
//
// (Configure LCD_COLS & LCD_ROWS if desired/needed)
// Expected behavior of the sketch:
// - display a banner announcing the test.
// - print the configured LCD geometry
// - print a long text string to demostrate automatic line wrapping
// - print lots of characters (slowly) to show how the full wrapping works.
// (loop)
//
// If initialization of the LCD fails and the arduino supports a built in LED,
// the sketch will simply blink the built in LED with the initalization error
// code.
//
// Special note for certain 16x1 displays:
// Some 16x1 displays are actually a 8x2 display that have both lines on
// a single line on the display.
// If you have one of these displays, simply set the geometry to 8x2 instead
// of 16x1.
// In normal sketches, lineWrap() mode will allow this type of display to
// properly function as a 16x1 display in that it will allow printing up to
// 16 characters on the display without having to manually set the cursor
// position to print the right characters on the half of the display.
// However, when using this 8x2 display as a 16x1 display,
// scrollDisplayLeft() and scrollDisplayRight() will not work as intended.
// They will shift the two halves of the display rather than the entire display.
// This is because the hd44780 chip is doing the shift and chip is hard coded
// internally for two lines.
#include <SPI.h> // optional, include to use h/w spi
#include <hd44780.h> // main hd44780 header
#include <hd44780ioClass/hd44780_NTCUUserial.h> // Noritake CU-U serial i/o class header
// constructor parameters:
// lcd([cs], [clock, data])
// If no parameters, then library will use SS, SCK, and MOSI pins
// If cs parameter specified, then use it for chip select then SCK and MOSI
// If <SPI.h> is included and clock & data pins match h/w SPI pins SCK and MOSI,
// h/w spi will be used
// If h/w spi is not possible, then the code will fall back to bit banging.
//
// NOTE:
// - Leonardo h/w is "stupid" and does not bring out SS
// (it only drives an LED)
// - Leonardo does not bring SPI signals to female headers,
// they are only on 6 pin ISP header.
// - ESP8266 is does not use naked constants for digital pin numbers
//
//
// To work around these pin issues in this sketch,
// Leonardo will use uno digital pins for SPI h/w which means it will
// not use h/w spi. All the other boards will use the h/w SPI pins.
// Consult board pinout diagram to see where SS, SCK, and MOSI are available.
//
#if defined(ARDUINO_AVR_LEONARDO) || ( (USB_VID == 0x2341) && (USB_PID == 0x8036) )
const int cs=10, clk=13, data=11; // uno SPI pins (s/w bit banging will be used)
#else
const int cs=SS, clk=SCK, data=MOSI; // use h/w SPI pins on all other boards
#endif
hd44780_NTCUUserial lcd(cs, clk, data); // declare lcd object
// LCD geometry
// while 16x2 will work on most displays even if the geometry is different,
// for actual wrap testing of a particular LCD it is best to use the correct
// geometry.
const int LCD_COLS = 16;
const int LCD_ROWS = 2;
void setup()
{
int status;
// initialize LCD with number of columns and rows:
// hd44780 returns a status from begin() that can be used
// to determine if initalization failed.
// the actual status codes are defined in <hd44780.h>
status = lcd.begin(LCD_COLS, LCD_ROWS);
if(status) // non zero status means it was unsuccesful
{
// begin() failed so blink error code using the onboard LED if possible
hd44780::fatalError(status); // does not return
}
// turn on automatic line wrapping
// which automatically wraps lines to the next lower line and wraps back
// to the top when at the bottom line
// NOTE:
// noLineWrap() can be used to disable automatic line wrapping.
// _write() can be called instead of write() to send data bytes
// to the display bypassing any special character or line wrap processing.
lcd.lineWrap();
}
void loop()
{
lcd.clear();
lcd.print("WrapTest");
delay(2000);
lcd.clear();
//print the configured LCD geometry
lcd.print(LCD_COLS);
lcd.print("x");
lcd.print(LCD_ROWS);
delay(3000);
lcd.clear();
// print a long text string
// without line wrapping enabled, the text would not wrap properly
// to the next line.
if(LCD_COLS == 8)
lcd.print("A long text line");
else
lcd.print("This is a very long line of text");
delay(3000);
lcd.clear();
// now print 2 full displays worth of characters to show
// the full wrapping.
lcd.cursor(); // turn on cursor so you can see where it is
char c = '0'; // start at the character for the number zero
for(int i = 2*LCD_COLS*LCD_ROWS; i; i--)
{
lcd.print(c++);
delay(200); // slow things down to watch the printing & wrapping
if(c > 0x7e) // wrap back to beginning of printable ASCII chars
c = '!';
}
delay(3000);
lcd.noCursor(); // turn off cursor
}