//#include "TFTLCD.h" #include "TouchScreen.h" #include // Core graphics library #include //Duemilanove/Diecimila/UNO/etc ('168 and '328 chips) microcontoller: #define YP A1 // must be an analog pin, use "An" notation! #define XM A2 // must be an analog pin, use "An" notation! #define YM 7 // can be a digital pin #define XP 6 // can be a digital pin #define TS_MINX 150 #define TS_MINY 120 #define TS_MAXX 920 #define TS_MAXY 940 // For better pressure precision, we need to know the resistance // between X+ and X- Use any multimeter to read it // For the one we're using, its 300 ohms across the X plate TouchScreen ts = TouchScreen(XP, YP, XM, YM, 300); #define LCD_CS A3 #define LCD_CD A2 #define LCD_WR A1 #define LCD_RD A0 // optional #define LCD_RESET A4 // Color definitions #define BLACK 0x0000 #define BLUE 0x001F #define RED 0xF800 #define GREEN 0x07E0 #define CYAN 0x07FF #define MAGENTA 0xF81F #define YELLOW 0xFFE0 #define WHITE 0xFFFF TFTLCD tft(LCD_CS, LCD_CD, LCD_WR, LCD_RD, LCD_RESET); //-- Assign human-readable names to some common 16-bit color values: // Replaced standard code here with 16bit color codes from http://stackoverflow.com/questions/13720937/c-defined-16bit-high-color // These color codes seemed to be a little more accurate #define Black 0x0000 /* 0, 0, 0 */ #define Navy 0x000F /* 0, 0, 128 */ #define DarkGreen 0x03E0 /* 0, 128, 0 */ #define DarkCyan 0x03EF /* 0, 128, 128 */ #define Maroon 0x7800 /* 128, 0, 0 */ #define Purple 0x780F /* 128, 0, 128 */ #define Olive 0x7BE0 /* 128, 128, 0 */ #define LightGrey 0xC618 /* 192, 192, 192 */ #define DarkGrey 0x7BEF /* 128, 128, 128 */ #define Blue 0x001F /* 0, 0, 255 */ #define Green 0x07E0 /* 0, 255, 0 */ #define Cyan 0x07FF /* 0, 255, 255 */ #define Red 0xF800 /* 255, 0, 0 */ #define Magenta 0xF81F /* 255, 0, 255 */ #define Yellow 0xFFE0 /* 255, 255, 0 */ #define White 0xFFFF /* 255, 255, 255 */ #define Orange 0xFD20 /* 255, 165, 0 */ #define GreenYellow 0xAFE5 /* 173, 255, 47 */ //--SetUp void setup(void) { tft.reset(); // tft.begin(0x9341); // Correct colors mirrored text tft.begin(0x8357); // Inverted colors correct text } void loop(void) { for(uint8_t rotation=0; rotation<4; rotation++) { tft.setRotation(rotation); testText(); delay(2000); } } unsigned long testText() { tft.fillScreen(Black); unsigned long start = micros(); tft.setCursor(0, 0); tft.setTextColor(White); tft.setTextSize(1); tft.println("Dedmore"); tft.setTextColor(Yellow); tft.setTextSize(2); tft.println("Dedmore"); tft.setTextColor(Red); tft.setTextSize(3); tft.println("Dedmore"); tft.println(); tft.setTextColor(Navy); tft.setTextSize(5); tft.println("Dedmore"); return micros() - start; }