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Jérôme Delacotte 7b30d6e298 first commit
2025-03-06 11:15:32 +01:00

65 lines
1.9 KiB
C++

/*************************************************************
Blynk is a platform with iOS and Android apps to control
ESP32, Arduino, Raspberry Pi and the likes over the Internet.
You can easily build mobile and web interfaces for any
projects by simply dragging and dropping widgets.
Downloads, docs, tutorials: https://www.blynk.io
Sketch generator: https://examples.blynk.cc
Blynk community: https://community.blynk.cc
Follow us: https://www.fb.com/blynkapp
https://twitter.com/blynk_app
Blynk library is licensed under MIT license
This example code is in public domain.
*************************************************************
This example shows how to use CC3000 on WildFire board
to connect your project to Blynk.
NOTE: You need to install Arduino IDE WildFire support:
http://shop.wickeddevice.com/resources/wildfire/
NOTE: Firmware version 1.14 or later is preferred.
Change WiFi ssid, pass, and Blynk auth token to run :)
Feel free to apply it to any other example. It's simple!
*************************************************************/
/* Comment this out to disable prints and save space */
#define BLYNK_PRINT Serial
/* Fill in information from Blynk Device Info here */
//#define BLYNK_TEMPLATE_ID "TMPxxxxxx"
//#define BLYNK_TEMPLATE_NAME "Device"
//#define BLYNK_AUTH_TOKEN "YourAuthToken"
#include <SPI.h>
#include <WildFire.h>
#include <WildFire_CC3000.h>
#include <BlynkSimpleWildFire.h>
WildFire wildfire;
// Your WiFi credentials.
// Choose wifi_sec from WLAN_SEC_UNSEC, WLAN_SEC_WEP, WLAN_SEC_WPA or WLAN_SEC_WPA2
char ssid[] = "YourNetworkName";
char pass[] = "YourPassword";
int wifi_sec = WLAN_SEC_WPA2;
void setup()
{
// Debug console
Serial.begin(9600);
wildfire.begin();
Blynk.begin(BLYNK_AUTH_TOKEN, ssid, pass, wifi_sec);
}
void loop()
{
Blynk.run();
}